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May 9, 2008

 

 

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{ The Tech Trends Bulletin }

 

Marketing Tips from the Legends: Coca-Cola and Starbucks Case Studies

by Adrienne Markovic


Analysis of the histories of both Coca-Cola and Starbucks offer us commoners a treasure trove of tips for our own marketing and branding campaigns. So, your are a startup company, mom & pop job, and/or small business that cannot yet conceive of Global domination?

Here are 12 compiled tips from the legends that took them from obscurity to near mythical standings.


1. Begin any venture with in-depth market research and focus groups.
· Starbucks did intensive research on coffee semantics, preferences, and already successful coffee stores to determine their initial product.
· Dr. Pemberton based his introduction of Coca-Cola on the absence of alcohol during Prohibition in Atlanta. He filled the public's need for a tasty and "invigorating" drink within the confines of the law.

2. You must launch a totally original and quality concept, product, and/or service.
· Coca-Cola introduced its original syrup as a nerve tonic in 1886 in an Atlanta pharmacy that tasted good and put a spark in the patron's step!
· Starbucks went after the entire coffee experience, versus just a superior product.

3. Spend money on advertising, if for nothing but brand recognition.
· Although immensely successful, Coke still puts out very stylized advertisements such as the Polar Bear Ad Campaign of the 1990's.

4. Spend money on your brand "look" (logo) and do giveaways of useful tools to distributors.
· Coca-Cola's first distributors were pharmacists. Early in the company history, they developed the unique script that is still used today in the branding. They put this logo on various objects, such as pharmaceutical scales, to keep their brand foremost in the minds of the people who matter. This was considered a marketing expense.

5. Make everything about your product unmistakeable.
· Coca-Cola held a contest to create a unique bottle that the user would be able to "recognize in the dark". "The Root Glass Company of Terre Haute Indiana" won with their contour bottle design. (http://www.thecoca-colacompany.com/)
· Starbucks came up with their own terminology and products, like the famous Frappuccino, developed in 1995. ( www.starbucks.com )

6. Maintain consistency of products and services.
· Starbucks developed a standardized and imitable business model and extensively trained their employees on processes, products, company culture, and their brand of service.
· Wherever you go Coca-Cola Classic will taste the same!


7. Do not try to grow your company for its own sake.
a. Focus on product and/or service quality and presentation! Every move must be calculated and well though out.

8. Make it a goal to make people happy, alongside whatever goals you may have.
· The Starbucks experience was created to make people happy. Drink a superior product in a comfortable setting. Recently the company has added wi-fi networks to stores. They also have free electrical outlets.
· Coca-Cola has always driven their product on the Americana Dream; a carefree image of good times. People associate product with that.

9. Convey a humanistic and selfless public image versus cold and corporate.
· Starbucks is a corporate giant but gives many charitable donations and heralds fair-trade.

10. Remain loyal to regional and cultural differences as you market your product. And target your differentiation based on localities.
· When Coca-Cola entered foreign markets, they introduced exclusively regional products alongside their staples. For instance, in Peru they made a golden soda called Inca Cola, with added sweetness for the local market and a clear lychee soda in Thailand.

11. Work with other companies on partnerships and brand associations.
· Starbucks has done many marketing blitzes, like their exclusive partnership with United Airlines, that only serves Starbucks brand coffee. Starbucks also partnered with Apple's I-Tunes to draw customers into the stores.
· In the 1980's Coca-Cola heavily marketed associations with sports such as FIFA, NBA, and Nascar.

12. Gather endorsements and testimonials, celebrities DO sell!
· One of Coca-Cola's first advertisements was a celebrity endorsement from music hall star, Hilda Clark in era between 1893 and 1904. In the late 1980's pop star Paula Abdul had a successful endorsement deal with Diet Coke.

13. Follow the trends of the time in your product and/or service.
· During the 1980's a fitness craze began to get America in shape Remember Sweatin to the Oldies' Richard Simmons and Jane Fonda workout videos? Coke evolved the Diet Coke product to go with this shift in the US mass mentality.
· When WWII began, Coca-Cola took that opportunity to ensure that soldiers could have a Coke whenever they wanted one. This ended up introducing Coke to a Global market and making it a tie that binds soldiers to their American life, thereby making it indispensable, like a family member.


Try these techniques and write me a response! appealmedia@yahoo.com on your results

http://en.wikipedia.org/wiki/Coca_cola

http://en.wikipedia.org/wiki/Starbucks

http://www.thecoca-colacompany.com/ourcompany/historybottling.html

http://www.ciadvertising.org/sa/spring_04/adv382j/eliz126/ScottBedbury/NewFiles/starbucksprinciples.html

http://www.starbucks.co.uk/en-GB/_About+Starbucks/History+of+Starbucks.htm

 

Wii Fit Revolution

by Adrienne Markovic


Just when you thought your wallet was braced for the latest and greatest in video game technology; Wii Nintendo has risen again to turn the gaming world upside down. The new product is called the Wii Fit, software and an accompanying balance board, to be introduced.
In 2006 Wii introduced their remote and sports bundle, followed by other new games and devices.

Wii Products Currently on the Market
Wii Sports Bundle:
· Remote Controller
· Tennis
· Bowling
· Boxing
· Baseball
· Golf

Wii Play (games including):

· Table Tennis
· Fishing
· Billiard s
· Many Original Games


Other Controller Devices for Wii:
· Wii Zapper (gun) with Nunchuk Attachment
· Wii Wheel
· Wii Fighting Stick


The whole ingenious idea behind Wii is what makes it remarkable. Traditional video games are spectator sport where the user is indefinitely benched and starving of movement and social interaction. Wii has created a platform to encourage what those traditional video games lack. It is literally a board placed under the user's feet that monitors body weight shifts, movements, and acts as the game controller. The balance board is a wireless rectangle, unlike its less ergonomic circle, octagonal, and square, forerunner prototypes.
This product began its journey in Wii designer, Miyamoto-san's mind. In an interview published on their site Satoru Iwata, the president of Nintendo Co., LTD, says his goal with Wii Fit and its games is to improve the balance, help burn fat, tone up targeted muscles, and improve the posture of the user.
A remarkable feature of Wii Fit is its ability to track your weight and graph your progress, or regression, as you use it over time. It does this on an individual basis but can layout your progress graph in comparison at the same time as other users! The program features a personal trainer that can be either male or female.

The Wii Fit games that will launch with the balance board include:

· Yoga
· Push Ups
· Soccerball Game
· Step Aerobics
· Jogging
· Ball Rolling Game
· Hula Hoop
· Ski Jump
· Tightrope Walking
· Snowboard Slalom

Wii Fit has already been launched in Japan and Europe and has been an unprecedented hit! Although it may be an advanced case of keeping up with the Jones', get ready to battle your way down the aisles to Wii Fit when it comes to the U.S. market. It will be put on shelves in the good ol' U.S.A. on May 19, 2008. So, loosen the reigns on your checkbook and take the ride!

http://en.wikipedia.org/wiki/Wii

http://e3nin.nintendo.com/wii_fit.html


Photos brought to you by: http://www.1up.com

 

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